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Releases: rive-app/rive-android

10.5.3

02 Dec 18:42

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  • refactor(Android): Compose Improvements (#11057) 97b6cd2b65 3fd1873
  • fix(EA): list index can be compared to numbers (#11194) e2f7d6cde1 e85a430
  • feature: apply clippings as separate drawables (#11183) c3237c0283 c75bae7
  • chore(scripting): add clipping support to scripted drawables (#11184) 27085dfb0c 216d5e4
  • fix(editor): Display runtime errors when Script input VM properties not set (#11177) cd70e30236 38bd09b

10.5.2

27 Nov 19:04

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  • fix(android): crash on artboard resizing (#11176) e3c08f895c adb1852
  • fix: store stylePicker in a variable to prevent GC (#11079) ea0a4b09bb 554a0a6
  • chore: Refactor invalidateEffect for StrokeEffects (#11173) 05630acdb1 09fc7f3
  • chore: complete scripted converters implementation (#11166) 55853117b2 37b1726
  • chore: Preprocess transitions conditions on initialization (#11150) bb52cbd4a3 1c994ac
  • fix: reset interpolator and initialize it on convert (#11157) 0791ee519d 833e5a9
  • feature: goto definition (#11143) 4f005f715e 49bd120
  • chore: updating to luau_701 (#11142) d4dfc63c3a 6309919
  • fix(vk): Implement manual MSAA resolves (#11120) 756dc2db91 e6debb3
  • feature: add path effects for fills (#11136) 376052977b a38e0d2
  • fix(vk): Only rely on implicit PowerVR raster ordering on Vulkan 1.3 (#11132) 4cdb5779cd e9b229a
  • Update path_fiddle.cpp (#11123) 19be344a5a b0632ff
  • fix(Vulkan) Vulkan synchronization fixes (#11091) 810e208837 cbf0680
  • Nnnnn add support for path effect part 3 (#11107) c27b081319 c977303
  • fix: rename Node to NodeData (#11110) c46192f1fe ffb1888
  • add support for path effect (#11095) ab13b4d1a2 3bcd5f6
  • chore: rename vec2d to vector in scripts (#11097) 4ad14fbe73 151ea5b
  • chore: Runtime Scripting fixes & tests (#11094) 539bd8c48c 165a6a2
  • feature: autocomplete requires! (#11090) 6bd796b5f0 b297e03
  • fix(vk): Never read the resolve attachment (#11081) 2430b66647 41a64fa
  • chore(scripting): rename scripting (#11084) 85b425bf93 5aedbbc
  • Peon Worker Script Signing (#11063) 8748f53562 e0a7039
  • feature: Script signing (#11016) 9295f20b82 58ac935
  • fix(vk): Use rasterOrdering mode on Imagination GPUs (#11072) 69b2a3c643 960bcb2
  • fix(editor): Prevent runtime script advance when state machine not playing (#11062) 81f6b8ffa7 aa8b61f
  • chore: rev to latest luau release 700 (rive_0_23) (#11060) 2ac436db1b 3918b38
  • chore: ScriptedDataConverter in runtime (#11053) 05e1b4ab9f 093ab2e
  • feature: add ScriptedContext (#11052) 1d2c69015a 91eef89
  • chore: cache advancing components and support any core object as adva… (#11039) a9e670e153 aa768ec
  • chore: Scripted PointerEvents at runtime (#11046) 7507e62b37 fbba999
  • feature: add contour measure to scripted path! (#11049) b63286db94 1bbbc5f
  • fix: only delete invalid objects when an artboard is destroyed (#11048) c85665930c d47adb4
  • chore: Perform Script's method validation only once (#11037) c783bb438c a657520
  • fix: advance current state by 0 when there is no previous state (#10994) f1fb606c21 1fc2793
  • Scripted Layouts C++ Runtime (#10907) 6f471b7939 246e531
  • fix(webgpu): Various fixups (#11023) 4ecb920d73 316af9b
  • chore: Implement ScriptedObjectImporter to import ScriptInputs (#11002) 08647852bf af05922
  • fix(dx12) intel and Intel arc support (#11022) 21cbb65eef fa4111f
  • chore: rev to luau 0.699 (#11019) 1bb021d018 db5ecb9
  • Fix Vulkan bootstrapping API version reporting (#11001) f5191dd154 38f93f0
  • Update our signal handler to break into the Windows debugger if it's attached (#11015) d9b3ed9801 97ff4ec
  • fix(wasm): Remove ASAN from the default WASM debug build (#10995) 0743b80014 1748262

10.5.1

06 Nov 20:56

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  • style(Android): Many warnings and style fixes (#10886) abb33a5433 2cb1878
  • refactor(Android): Build system refactor (#10938) 60a6d3cee8 e312975
  • feat: Implement clockwise mode on GL_EXT_shader_pixel_local_storage2 (#10987) 5f018f395b 2d4c198
  • chore: improve collapsed data bind processing performance (#10962) ed5a446ff2 638d650
  • fix(runtime): Revert state machine checks for needsAdvance (#10985) 3b82e09da9 bd3973a
  • Report missing gms in overnight/manual GM Tests (#10988) 5615843df1 c241d3d
  • fix(renderer): d3d12 AMD / Intel support / raster order support (#10983) c47562209d c09c4be
  • Bump to latest wagyu port (build 69) (#10977) d0b67890c8 2ec5c4b
  • feat(vk): Support faster texture updates (#10978) 0049d6e21e 37e8d88
  • fix: crash when multiple definitions have the same name (#10976) 43585faefe 45becd7
  • Improvements to Browserstack golden/gm runs (#10967) d2f21b08aa 39e40ce
  • chore(scripting): add support for creating pointer events in scripts (#10968) 2daf848d0a 7447ec4
  • fix(unreal): Several fixes for unreal (#10963) 5a321f1807 b750664
  • refactor(renderer): move gamma correction logic to atomic resolve. (#10966) b9471b7d2a 52058d5
  • feature: rev to latest luau (#10960) ac8e6c591e 59175cf
  • feature: add to path (#10961) 1607b4d220 574c377
  • feature(scripting): expose pointer events (#10958) d571f01f6e d6aeabd
  • feat(unreal): basic rhi msaa support (#10926) a2fcd46df8 8588235
  • chore: add utf8 library for scripting (#10956) 097cdb71c3 fac4d71
  • fix: treat conditions as unmet if the state machine is not bound (#10955) 5c6dfc4b7a 20a8e08
  • feat: Implement clockwise mode using the interlock in Vulkan (#10951) 9903c18b2e 76381d2
  • fix: require order causing a crash (#10953) fd749cce47 fc0cc63
  • feature: add support for quantization and speed controls on nested artboards (#10839) 96e8debf43 4a306c8
  • feature: add scripted nodes! (#10949) 6a61e45ac0 64c3005
  • fix: no crash if bindableProperty is nullptr (#10944) 45400d8398 ca0208a
  • chore: add more scripted converter features (#10939) 5f3da40291 7816e70
  • fix: fp16 precision issue in clockwise rendering (#10940) 1a7500295d dad1c70
  • fix(Vulkan): Various Android Vulkan fixes (#10927) a7d233d7c1 337e1a0
  • feat: missing Mat2D.invert to use existing Mat2D ref (#10935) a406176fa6 6d0c79a
  • minor scripting dogfood fixes (mat2d setters & artboard input) (#10934) a15901421d 5e85e6e
  • feat(vk): Use the PLS transient backing resource in Vulkan (#10905) 4e366e3ddb 12bd935
  • feature: adding scripted pointer events (#10915) 3ebf132c40 3fe814c
  • feature: expose width/height setter/getter for scripted artboards (#10917) d01497d380 17ee61c
  • feature(scripting): add data value color support for scripted converters (#10909) dfa19bdfbb f3eff93
  • feature: expose time functions (#10916) 6b70e37991 78db21f
  • rev to rive_luau_18 (#10901) c1e0f7b595 06533ef
  • feat: Initial implementation of a clockwise rendering mode (#10897) 2fb75868b5 bb93714

10.5.0

24 Oct 14:53

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  • feat(Android): Process decoded images (#10755) 1441bcdf13 e8f2efb
  • feat(Android): Multitouch and pointer exit support (#10848) 9bcc4a6d11 0cab255
  • chore: add support for zero width spaces as word breakers (#10899) c804e738de eba1df5
  • fix: set dataContext to nullptr when unbinding (#10898) 684c603b1a 38f6dc4
  • fix(vulkan): Fix image/gradient rendering on some Android devices (#10894) d8e7fbdb7b 79c101c
  • chore(vk): Remove a redundant interlock mode from the draw pipeline key (#10887) 979c4feb82 fd23ee7
  • Add fire events to player (#10758) 15693e8ff1 0a94dc5
  • fix: when the artboard is checking for ancestors it should return its… (#10883) d5b8889321 6507f4d
  • Add gamma texture test (#10856) e9b6d8a64e 5a7b6f7
  • fix(gl): Fix a PLS regression on Oppo & Vivo (#10861) 33c9ac9f95 55f28e2
  • chore: add support for assigning dynamically loaded images from listeners (#10857) 8df6209168 e860064
  • feat: Merge fragment shaders for atlas blits & image meshes (#10852) 9794d81296 1a6a772
  • add drag event type support (#10807) 2f4ec0a570 d0bc546
  • fix(build): Correct tracking of intended target OS in premake (#10853) c7a0379ab3 6840333
  • fix(vk, android) Workaround for Vulkan driver pipeline linking issues (#10756) 39741ac0c8 4456db7
  • fix(runtime): Address issues requiring double advance (#10842) 5dd872763b 4117798
  • Fix path extraction (#10823) 76a19909c5 e05e941
  • feature: add support for pausing nested artboards (#10833) 0a3cb5ac3e 587b1ae
  • feat: Scripted Enum (#10829) 650a980d41 984ef32
  • refactor(renderer): Generalize fixedFunctionColorOutput (#10813) 396c65832e 3df3293
  • feature: add scroll threshold (#10824) 284c801953 43070ec
  • fix(renderer): Fix outputs in the shader Makefile (#10822) 53bc4a7cbb a0fe04c
  • feat: Scripted Boolean (#10804) cb93fbb138 a8cc2a5
  • feat: Add PLS backings to the RenderContext resource manager (#10793) 2fe0021c07 a8b9948
  • feature: add support for artboards as conditions (#10788) dd59b347fb e5b6ea8
  • fix: add dirt to data bind after being used on listener (#10789) 4149563244 b3dbf6c
  • Get the Linux unit tests building and running in the GitHub workflow (#10761) a0b890f273 c014f52
  • Scripting support in CPP (#10685) a34d1ffe15 3b28b82
  • chore: automatically bind view model trees to dependents when any of … (#10782) ae01b2a8c3 4d22eeb
  • fix(runtime): Font weight layout measure fix (#10766) 0ae985862d 50ce03d
  • fix: interpolator in cpp runtime (#10752) 01c1b43af9 1ca3461
  • feat(gl): Add scissor to GLState (#10748) a3f6433c00 acff899
  • fix(rive_native): front called on empty vector (#10706) 35953858c3 9e11038
  • feature: scripted converters (#10711) a40f07ee54 5d8552b
  • feat(Unreal) Mac RHI Atomics (#10753) 50e69c8fde 019b387
  • fix: handle duplicate data binds on export and on clone (#10751) cd11dd2e60 d40c25c
  • fix(unreal): Sometimes would draw black when should be transparent. (#10747) 64f8da473b 1d86e72

10.4.5

08 Oct 16:10

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  • data bind artboards rcp file (#10214) c542b9b7ac 945ee7e
  • fix(runtime): Invalidate stroke effects on ForegroundLayoutDrawable (#10733) 2f7bed5eb1 07f374b
  • fix: keep unprocessed data binds until they are consumed (#10732) f4b36c2d03 87ba276
  • refactor: Start splitting shaders into separate files (#10698) b73733a052 49839cf
  • feat: Add a mechanism to select the integrated GPU on Windows (#10713) 986c92af9a cf45485
  • Add mip map lod bias and bilinear types (#10701) 608fb2781f 64428c5
  • Restructure Vulkan bootstrapping (#10721) 9c66afdd2a 968bcc5
  • cpp(fix): Update scroll friction at edges (#10719) 36a2a4b4db b34e41b
  • fix: cache and reset pointer events (#10707) fd286173b1 3eb652a
  • fix: Check for nullptr in Axis::offsetChanged (#10708) d79a44ba26 fc30d7a
  • Ue fixes (#10705) e6ba6e329a b04139c
  • fix(vulkan): Correctly support Vulkan 1.0 on Android (#10679) 8e0fadf978 df2b51a
  • chore: Rename draw_clockwise_* shaders to draw_clockwise_atomic_* (#10689) 7e676124de 45a3be6
  • Feature: add support for multitouch (#9581) 12764e9a3b 289cdf0
  • feature: add toggle to make scroll constraint not interactive (#10680) 0b069a9936 8012f60
  • chore: improve iteration of data bound list (#10625) 8385ec62ed 49a1049
  • chore(Android): AGP bump to 8.13 (#10678) b74430e2bd 0d621fe
  • test: Add an android_gms_vulkan run to browserstack (#10669) f7613dbf35 d6c4da6
  • fix(vk): Properly preserve render targets when using MSAA (#10630) 5df1a42463 7a183cf
  • fix(vk, d3d12): Properly apply draw batch barriers on pipeline failures (#10667) 5efb71a88a 964d942
  • chore: add pointer exit support (#10595) d999d6a22c 6aed21e
  • scripting: color and string view model property (#10663) 3acbdfcba7 576e0ac
  • feat: Integrate glfw into the premake build (#10656) 653c8c6040 1275d64
  • Fix MSVC toolchain path_fiddle builds (#10661) 0f0d7c5f81 8cfae17
  • Add loop option to GM (#10649) 0121fd0174 47f41cd
  • Fix dangling pointer in pathfiddle (#10654) 439848a8d9 d35444a
  • feat: Web/android testing tweaks and features (#10621) 8cd4d40440 af10c3c
  • fix(vulkan): get MSAA working on systems without ClipDistance support (#10624) d1c02a29aa 82793d5
  • fix: path_fiddle now shuts down without crashing on Vulkan (#10631) 4d3770866f 69e5b8d
  • Use markHostTransformDirty instead of markHostingLayoutDirty when appropriate (#10632) af3f673d77 7d26746
  • feature: make override properties bindable (#10627) 540fab92b6 1b0da77
  • fix(webgpu): Fix Y orientation on GL zero and nonzero FBOs (#10623) 454b0d2db1 7480362
  • Add --core command-line option to path_fiddle (#10619) ec8b00c206 543edbc
  • fix: link rml and then rive for rml cli (#10620) 48b39fe42e d90ade3
  • (fix): Artboard list item hit order (#10618) f95ef8fdc5 e40e8c4
  • Add asynchronous shader and pipeline creation to Vulkan renderer (#10591) 3b6e2b6bc4 f903a2c
  • chore: Add start/end/offset properties to List follow path (#10606) b2aed6839d 1244226
  • fix(UAT): listener with triggers work correctly (#10614) c42858eb74 e16cae5
  • feature(scripting): artboard:advance should return boolean (#10582) 665b84f01d 875294d
  • Add silvers for follow path (previously rive_flutter goldens) (#10611) 67f20bfc31 53ce126
  • Exclude items from scroll snap if hidden (#10602) 0704ed0f7e fa6e16f
  • chore: compare previous list to new list (#10604) 9072781123 dfb33c0
  • feature: prioritize viewmodel direction from flag (#10514) 4d8e0a9719 5fb5281
  • feat(webgpu): Wagyu 39 (#10603) 7ac418480c daee0b7
  • feat(wgpu): Add a wgpu backend to the test suite (#10586) 48bb6538bd ec500db
  • fix: Vulkan validation on desktop (#10600) 7220599bb1 7796f08
  • Add profiler Tag macro (#10593) 859d6283c9 9ad2642
  • Some vulkan testing fixes (#10597) 21af6591da 3f1ea49
  • fix: target to source converter (#10584) 9366e9acea 5500888
  • fix(webgpu): Revert the pls2 workaround for PowerVR 1.10 (#10585) fa6ac73d94 b48af58
  • fix(gl): Apply ANGLE workarounds in WebGL as well (#10581) 1931264636 53c6c94
  • feature: add support for color interpolation in converter (#10545) b0f6516eec 1618701

10.4.4

12 Sep 19:34

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  • Fix D3D warning (#10580) a3e22e1322 1c645af
  • feature: scripting prevent infinite exec (#10570) 3afebf3d4f 0187637
  • fix(gl): Only do memory barrier workarounds on Mali (#10575) 8494dda792 f35518f
  • Fix endcap flickering bug (#10547) 1421e05aaa e27ab45
  • fix(gl): Re-enable pls on ARM (#10569) 8f9cdd5cec d38b4e0
  • fix(gl): Add missing barriers for feathering with image atomics (#10565) 7e8588484d 4c66324
  • fix(gl): Workaround an ARM MSAA synchronization issue (#10568) 848415ed2f 6ab4a36
  • fix(apple): better release and null checking on fallback fonts (#10562) e0baf4e1fa 83b3936
  • editor(fix): Fix children collapsed issue when showing/hiding layout (#10566) 15a6eedc71 d7810a7
  • fix(gl): Drop EXT_shader_pixel_local_storage (#10556) 8df4ac1a56 6e2aa9d
  • Add high level shader debugging for RenderDoc debugging (#10550) 46e6f66b94 afd5451
  • fix(Unreal): Updated UE plugin to no longer do deprecated things (#10555) c799a27dfd 9316fe7
  • Add keyboard toggle to PathFiddle to run updates at fixed 120fps or unlocked (#10548) 576b235996 3a1a36b
  • Expose localBounds in CPP (#10537) 0ed12de980 07fe0ee
  • More profiling markers to runtime (#10549) e58f44d5ec 4bb4a5f
  • feature: Scripting Revision Manager (#10474) 3cdbce02cb 2dd381d
  • fix: GL async shader compilation improvements/fixes (#10544) 2d7b1b788f 12d7437
  • fix(gl): Reinstate the pls2 workaround for PowerVR drivers < 1.13 (#10524) dd4dd9f326 c24ff91
  • feature: add support for different random modes (#10538) dab3b5994d 25c4e13
  • fix(ios):fix a metal API validation error on iOS simulator. (#10539) 5d0cf127b2 8edd15a
  • Rml initial work (#10542) 199af78f1e 141d8bf
  • fix(runtime): force keep going on 0 advanceAndApply (#10504) 0152183944 3fde267
  • WebGPU: Added way to pass WGPUCommandEncoder to RenderContextWebGPUImpl::flush() function (#10530) b5a50b8118 db4bc22
  • fix: Update image texture usages for wagyu mipmap generation (#10529) 65829bc47a ac293ff
  • wagyu 38 (#10528) f03e236489 c377717
  • fix(gl): Validate GL extension functions load before using them (#10526) 300809d5bf edec2b1
  • fix(gl): Limit the tess/grad instance counts on Mali/PowerVR (#10520) b0646c5c97 c55d951
  • restore skipping data bind values (#10516) 049120501f c14182c
  • fix(gl): Remove EXT_shader_pixel_local_storage2 workarounds (#10519) 84075d7989 91537a7
  • fix: Work around a PowerVR GLSL compiler bug (#10518) 6062012b6a 459b3c2
  • fix: Tag RIVE in NSLogs (#10510) ce87aac5e0 ec04aa0
  • fix: revert skipping collapsed data bound properties (#10507) fba405c288 51ec9b7
  • fix(ios): Don't call abort when the unexpected happens. (#10472) 1adc508ecd 5d820c4
  • Fix the goldens by adding a missing define to the android runtime (#10525) 9d70fea69b 9e80b8e

10.4.3

03 Sep 21:34

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  • fix(Android): RiveArtboardRenderer and Artboard lifetime fixes (#10496) 7c7ce460f4 a222403
  • feature: add auto generated state machine on artboard initialization (#10420) 6c147cb33f 732237b
  • feature: console entry can be clicked to open script file (#10484) b555c57747 ca808c2
  • feat: Add fallback AtlasTypes that don't need float color buffers (#10475) 5e6f683b9e 475543a
  • skip collapsed objects from running data bound values (#10476) 7868b2bb71 22a0edf
  • Improve Layout display handling incorporating it with isCollapsed (#10473) 0389f47d3d e97092f
  • chore: add collapse and solo test (#10471) c903296458 40251de
  • Work around the Galaxy S22 rendering issue (#10468) 3dcdb47683 1b57eb1
  • fix: create a copy of the events list to avoid clearing immediately a… (#10461) 70108fd1a6 6b01911
  • refactor(UnrealPlugin): Unreal Rewrite Tech Preview (#10382) d4a7f91ee5 09f08b3
  • feat: Re-enable GL_KHR_parallel_shader_compile on ANGLE (#10465) 7bf33dc199 ba5a240
  • feature: adding scripted list property (#10457) 5c83e3cd4a 8076399
  • fix: Disable KHR_parallel_shader_compile on ANGLE (#10458) bac33a5808 2f8affc
  • feat: Update goldens and player to deploy in the browser (#10453) 827077b899 4834ed2
  • Update our renderer premake vulkan version to 1.4.321 (plus another build fix) (#10452) c26e82adc9 90e2407
  • Scripted artboard inputs (#10449) 4a7bec6316 a827b57
  • add support for property multiplier on vertices (#10436) 500cb42240 ab9ac63
  • Improve handling of Yoga exceptions in editor (#10438) b39218b476 faebc30
  • Nnnnn skip properties from recording to journal (#10437) 036b51345e b23d6e9
  • feat: add support to format numbers with commas (#10445) cf47b03e54 7a9bd02
  • Don't perform shape AABB hit tests when walking up parent tree (#10444) d8beb0c4ea cb804da
  • chore: unwrap rive::File for rive_native (#10442) 1fa625f5c9 ae2f1c7
  • feature: making rive::File rcp (#10439) 213f07ec13 53d5239

10.4.2

22 Aug 14:09

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Fixes

  • Includes a fix for a rare Concurrent Modification Exception crash when both iterating and modifying view model instance properties
  • Upgrades the project Android Gradle Plugin version
  • Enables tentative Address Sanitizer support
  • Includes renderer fixes

  • Artboard List items follow path (#10417) 68a608cfad cdcfaae
  • Add background draw shader loading to GL, D3D11, and D3D12 (#10388) c681049169 f84ffb8
  • Add shaders to SLN for renderer (#10435) 5188bbb7b1 8b98cc7
  • feature: add support for list based paths (#10409) fb374dcad4 0016738
  • fix: skip pad conversion if text is empty (#10418) b00368b1c4 05c1f87
  • Runtime profiler base (#10391) 4171e09f80 702c43a
  • feature: hydrogen search improvements (#10412) f6d5d55b26 5e161a2
  • feat(gl): Start using the EXT_shader_pixel_local_storage2 API (#10410) b16a5e5d70 e76450f
  • Respect hug with all nested artboard and artboard list types (#10403) 7f3ed82d57 41a4954
  • Add support for non-layout constrained Artboard Lists (#10384) 520e01a0f2 db39ce4
  • fix: use word joiner instead of line separator for breaks (#10381) cd13ab364d 3450fa8
  • fix: trigger adds dirt to listeners only when it is not reset (#10377) 760472b069 0a8fb3a
  • Nnnnn add datatypes to viewmodel instances (#10357) 3b0e14f50f e3c8221
  • feat(RiveRenderer): Gamma Space Conversion (#10361) a61202f1c4 bc7bbc5

10.4.1

12 Aug 17:04

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Fixes

This release refactors how the JNIRenderer object in the Legacy API is cleaned up, solving an existing issue with potential ANRs.

It also solves an issue specific to Mali T720 devices.


  • fix: dispose the renderer without blocking the UI thread (#10331) 2882eeb56a f5e10d3
  • feature: add support for custom enum properties (#10345) 21b8ce84f4 c121d7a
  • fix: Work around a bug in the Mali T720 compiler (#10340) 59aa55b5d0 727cc5f
  • fix: treat artboard as layout for hit testing inheritance (#10341) 583274d7b9 6d0e638
  • feature: add support for custom enum properties (#10345) 21b8ce84f4 c121d7a

10.4.0

07 Aug 14:30

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Features

This release adds image, list, and artboard data binding support, matching the available options in the Rive editor.


  • feat(Android): Image, list, and artboard data binding (#10052) 4ab2878965 2fb4fc5