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@Tyriar Tyriar commented Oct 30, 2022

This adds support for multiple texture atlas pages.

Notes:

  • The number of pages supported is 8 (min webgl) to gl.MAX_TEXTURE_IMAGE_UNITS (which is 16 on my machine)
  • The pages use the following strategy currently:
    • Pages start at 512x512px
    • On the 5th page it increases to 1024x1024px
    • On the 8th page it increases to 2048x2048px
  • The page strategy will be refined in Once 4 texture atlas pages are filled, queue idle tasks to merge them into a single larger texture #4243, ideally only 512x512px pages would be uploaded multiple times.
  • Uniforms are now only set when changed
  • Glyphs should show as red rectangles If something unexpected goes wrong
  • There's a new CJK test button in the demo
  • The threshold for padding allowed on a atlas row is significantly reduced as the amount of possible rows increased drastically. This will result in tighter packed atlas pages.

Fixes #4061


Screenshot of it in action:

image

@Tyriar Tyriar added this to the 5.1.0 milestone Oct 30, 2022
@Tyriar Tyriar self-assigned this Oct 30, 2022
@Tyriar Tyriar marked this pull request as ready for review October 31, 2022 01:11
@Tyriar Tyriar merged commit 02fa38c into xtermjs:master Oct 31, 2022
@Tyriar Tyriar deleted the multi_page_atlas branch October 31, 2022 02:20
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Support multiple textures in webgl and canvas renderer

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