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@marvin9257 marvin9257 commented Dec 4, 2025

  • Please check if the PR fulfills these requirements
  • What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
    feat

  • What is the current behavior? (You can also link to an open issue here)
    no ship combat phase tracking

  • What is the new behavior (if this is a feature change)?
    track phases

  • Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

  • Other information:

- move from change.mode to change.type (now string not number)
- use change.phase and core applyActiveEffects instead of custom override of applyActiveEffects
- define ActiveEffect phases
still need phase migration
Big simplification to leverage core FVTT interaction
effect still on actor and not augment
@marvin9257 marvin9257 changed the title feat: add ship combat phases and track in encounter WIP feat: add ship combat phases and track in encounter Dec 5, 2025
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mergify bot commented Dec 9, 2025

This pull request is now in conflicts. Could you fix it? 🙏

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