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Prepare Engine (Linux)
About Windows: https://github.com/xavier150/MMVS/wiki/Prepare-Engine-(Windows)
Open console from M:\MMVS_EngineFiles
(Skip if it already exists)
git clone git@github.com:EpicGames/UnrealEngine.git
Open console from the M:\MMVS_EngineFiles\UnrealEngine
folder.
Update local references with the latest changes from the server:
git fetch
Reset all local changes and switch branches:
git clean -fdx
git reset --hard
List available tags and update: Press the 'q' button to exit from interactive mode.
git tag
git checkout 5.4.4-release
Run the setup and project files generation scripts for Unreal Engine:
.\Setup.bat
.\GenerateProjectFiles.bat
Open BuildConfiguration.xml
nano ./Engine/Saved/UnrealBuildTool/BuildConfiguration.xml
And replace its content with:
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<SourceFileWorkingSet>
<Provider>None</Provider>
<RepositoryPath></RepositoryPath>
<GitPath></GitPath>
</SourceFileWorkingSet>
</Configuration>
Set IDE on Linux
Open BaseEngine.ini
nano ./Engine/Config/BaseEngine.ini
And include the following:
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=VisualStudioCode
Build Engine
make
OR ->Open "UE5.code-workspace"
Open Editor
./Engine/Binaries/Linux/UnrealEditor
https://github.com/EpicGames/UnrealEngine https://youtu.be/Pt8oudvCPUA?si=CVZyrb8ixdmLFTGG https://voithos.io/articles/building-unreal-engine-from-source-for-vscode/