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BleuRaven edited this page Jun 24, 2025 · 11 revisions

Import assets in Unreal engine with python

  1. In Blender open the panel Import Script and enter the location where you want to import the assets.
  2. Check potential errors and process the export.
  3. Open the panel Clipboard Copy and click on appropriate button to easily copy the command for import asset.
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  4. In Unreal Engine paste and run the command.
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Import assets in Unreal engine (Interchange Pipline)

Static and Skeletal Meshs

  • For Static mesh assets you need tick Combine Static Meshs.
  • For Static mesh and Skeletal mesh assets you need untick Recompute Normals and Recompute Tangents.

Static and Skeletal Meshs Export

Animations

  • The animation assets should be imported after the skeletal mesh.
  • For animations assets tick Import Only Animations and select you Skeleton in Skeleton.
  • If you use glTF animation you should set the Animation Sample Rate with the Blender scene animation rate.

Animation Export

Import assets in Unreal engine (Old FBX Import)

Depending on the object type, the import parameters are not the same.

  • For Static mesh assets you need tick Combine Meshs.
  • For Skeletal mesh assets you need tick Import Morph Targets if you use Shape Keys.
  • For the both you need use Import Normal and Tangents at Normal Import Method
  • The animation assets should be imported after the skeletal mesh.
  • For animations assets untick Import Mesh and select you Skeleton in Skeleton.

NewFBXDetails

Import alembic animation in Unreal engine

About alembic animation see the new page: Alembic animation

Import Blender cameras in Unreal engine Sequencer with python

Please see this page: Cameras

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