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Move clipped_region struct to private headers #159

@WillPower3309

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@WillPower3309

I'd like to reduce the complexity of scenefx a bit for compositor maintainers, one way we can do that is to move structs like clipped_region to the private headers and have the clipped region setters accept a box and corner radii, creating the struct in scenefx. This also gives us flexibility for adjusting the behavior if needed without breaking compositors.

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