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Unity BugIssues we have confirmed or suspect are issues with UnityIssues we have confirmed or suspect are issues with Unity
Description
Reported originally on discord
Observations:
- only happens in iOS build, not in mac editor (unless I disable Reflection Probes > Probe blending)
- noticed when I disable Reflection Probes > Probe blending from URP settings, I can see similar artifacts also on editor. Although at different distances. on iOS build they appear when I'm close to the water, in editor they appear when I'm far away from the water
- it's only reflections - does not happen if water material reflection occlusion is 0
Do you know what could be causing this or how could I start debugging this issue?
Are there any settings / things you’d want me to try?
ScreenRecording_05-01-2025_19-23-38_1.1.mov
Unity Version
6000.0.43f1
Crest Version
5.4.2
Render Pipeline
Universal
Editor or Standalone
Standalone
Environment
- Graphics API: Metal
- Target Platform: iOS
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Unity BugIssues we have confirmed or suspect are issues with UnityIssues we have confirmed or suspect are issues with Unity