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URP water reflection artifacts / lines on iOS #1168

@antja0

Description

@antja0

Reported originally on discord

Observations:

  • only happens in iOS build, not in mac editor (unless I disable Reflection Probes > Probe blending)
  • noticed when I disable Reflection Probes > Probe blending from URP settings, I can see similar artifacts also on editor. Although at different distances. on iOS build they appear when I'm close to the water, in editor they appear when I'm far away from the water
  • it's only reflections - does not happen if water material reflection occlusion is 0

Do you know what could be causing this or how could I start debugging this issue?
Are there any settings / things you’d want me to try?

ScreenRecording_05-01-2025_19-23-38_1.1.mov

Image

Image

Unity Version

6000.0.43f1

Crest Version

5.4.2

Render Pipeline

Universal

Editor or Standalone

Standalone

Environment

- Graphics API: Metal
- Target Platform: iOS

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