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Description
Is there an existing issue for this?
- I have searched the existing issues.
Have you checked the documentation to resolve your problem?
- I have read the linked documentation and could not resolve my issue.
Current Behavior
If you create a second directional light and turn everything off (culling mask, shadows) and adjust the intensity it will affect the underwater lighting. You can also observe this by changing the existing light culling.
You will see the surface lighting is different then the underwater lighting.
Expected Behavior
The underwater lighting should only be affected by the main directional light when enabled / not culled
Steps To Reproduce
- Open main.unity
- Create a second directional light
- Change the settings so that the light isn't really on
- Go underwater
- Observer red screen
Or
- Change the culling mask of the main light to
Nothing
- Set the intensity to 1000
- Go underwater
- Observe white screen
Unity Version
2021.3.26f1
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
This is not very important. More of an FYI. You can work around this by changing the intensity of the light to 0 if you want it off. It does not seem intentional and it is weird that a second directional light can also cause it. I noticed this happened with intensity 1, for the steps it is much higher to make it apparent for reproducing the problem.