This is a WebGL 2 reimplementation using PicoGL of the beautiful 2D space rendering from Rye Terrell’s article. I’ve simplified it a bit by omitting custom configuration support. There’s also no build process, and no third-party dependencies apart from PicoGL.
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Procedurally generated 2D space scenes with WebGL
vangelov/space-2d
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Procedurally generated 2D space scenes with WebGL
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