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Mixing Animations
damu edited this page Jan 3, 2017
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Animations can be set up to only a part of the object or affect some bones weaker than others. This can for example be used to have a walking animation affect the lower body and a shooting animation affect the upper body.
This article is kinda related to [How to manually control bones](How to manually control bones).
[TODO]
There's a forum discussion with some ideas: http://discourse.urho3d.io/t/animating-parts-of-the-object/1034
Modify me