-
Notifications
You must be signed in to change notification settings - Fork 149
Split rom.HardMode into separate config flags on World #951
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
replace this with individual config flags on the world class
sporchia
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
good to ship as is, but question about stuns
| $this->config['rom.BottleFill.Magic'] = 0x00; // nothing | ||
| $this->config['rom.CatchableFairies'] = false; | ||
| $this->config['rom.CatchableBees'] = true; | ||
| $this->config['rom.StunItems'] = 0x00; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Can we discuss just nix'ing the stun stopping? After a while of playing/testing this, it's just not fun or more challenging, but I could be wrong?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm good with this, I think the boomerang/hookshot stun changes are the thing most people find objectionable with item functionality, I think removing it is a good call. I'd still like to keep rom.StunItems as a config key.
| $rom->setBottleFills([$this->config('rom.BottleFill.Health', 0xA0), $this->config('rom.BottleFill.Magic', 0x80)]); | ||
| $rom->setCatchableFairies($this->config('rom.CatchableFairies', true)); | ||
| $rom->setCatchableBees($this->config('rom.CatchableBees', true)); | ||
| $rom->setStunItems($this->config('rom.StunItems', 0x03)); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
see earlier stun items question
This gives us more flexibility to only make specific changes that are provided by the item functionality setting. We get rid of rom.HardMode and instead break it into individual flags that are wrapped up into item.functionality
Additionally, it lets us set the amount the escape checkpoints refill a resource for, based on uncle weapon.
Finally, it switches the hard item shop changes to be based on Item Pool setting, not Item Functionality. This is also a separate flag that we can then set at will.