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Gyro misalignment issue in RotationVector and GameRotationVector #18

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@LazaroFilm

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@LazaroFilm

I'm having some issues with gyro misalignment when getting the fused sensor values.
If I rotate the sensor around the Z axis, the X and Y axes go off level during the rotation by about 1 degree up to 5 degrees. After stopping the rotation, the X and Y axes get corrected and come back to true values. It seems to me that the Gyroscope is misaligned with the accelerometers and try to rotate the quaternion with a misaligned offset.
Anyone else with a similar issue?

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