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Docs: TransformHelper #66

@ChristopherBiscardi

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@ChristopherBiscardi

if you:

  1. Spawn Scene
  2. Use a SceneInstanceReady Observer
  3. Spawn player at "player spawn empty"

This can result in you getting access to the spawned scene before transforms have had a chance to propagate, which means the Transform for something like a player spawn location Empty will be 0,0,0 instead of wherever its supposed to be.

TransformHelper is designed for this scenario and will let you "force" the Transform to update to its correct value.

This should be documented on the site

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