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Changing SendBufferSize for sockets #441

@IvMisticos

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@IvMisticos

SEE LAST COMMENT

I am trying to set SendBufferSize for my Steam networking sockets in two ways. First would be global options and second the parameters you pass to CreateListenSocketIP:

unsafe
{
  var sendBufferSize = 1024 * 1024;
  SteamGameServerNetworkingUtils.SetConfigValue(
    ESteamNetworkingConfigValue.k_ESteamNetworkingConfig_SendBufferSize,
    ESteamNetworkingConfigScope.k_ESteamNetworkingConfig_Global, IntPtr.Zero,
    ESteamNetworkingConfigDataType.k_ESteamNetworkingConfig_Int32, new IntPtr(&sendBufferSize));
}

var options = new[]
{
  new SteamNetworkingConfigValue_t
  {
    m_eValue = ESteamNetworkingConfigValue.k_ESteamNetworkingConfig_SendBufferSize,
    m_eDataType = ESteamNetworkingConfigDataType.k_ESteamNetworkingConfig_Int32,
    m_val = new SteamNetworkingConfigValue_t.OptionValue
    {
      m_int32 = 1024 * 1024
    }
  }
};

SteamGameServerNetworkingSockets.CreateListenSocketIP(ref address, options.Length, options);

But neither of the config helpers seem to work for me - the limit stays the default (512 * 1024). How may I debug the issue and could it be my values being GCed or something to do with pointers? Not sure.

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