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4. Basics
Rigved Maanas edited this page May 16, 2024
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- For Custom Tkinter Builder to recognize your project correctly (When opening a project), provide the entire project folder, not just the
.json
file or theAssets
subfolder. - Make sure you know how to use
pack
. Believe me, it's simple. Resource Pack Manager - Effbot. - Any widget can be added by dragging the corresponding button in the Widget Pane to the viewport
- Before changing the properties it must be selected. In order to select a widget just click on it or click on the corresponding button in the hierarchy.
- Properties of a widget can be changed in the properties panel
- Every property is divided into 4 categories (Geometry & Content, Styles, Arrangement, Layout)
- There are 8 types of inputs.
Name | Type | Image |
---|---|---|
Spinbox | Number | ![]() |
Multiline Text Box | String/Text Supports Multiple Lines | ![]() |
Singleline Text Box | String/Text Supports Single Line | ![]() |
Tuple Spinbox | Takes 2 numbers. Only used in padx and pady . |
![]() |
Combo Box | Choose one from the option | ![]() |
Color Input | Takes 2 colors (light/dark) or transparent (If checkbox is present) | ![]() |
List Box | Add Values to the list or delete them | ![]() |
Image | Accepts an Image as an input | ![]() |
- Almost all the parameters of all the widgets can be changed.
That's It!! You can take a look at the Tutorial - Hello World