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Releases: pixelpen-dev/pixelpen

v1.1.4

21 Mar 09:43
cb35470

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Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v1.1.4

Godot Version

  • v4.3.0

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In godot editor restart when promts.
  5. Ensure that PixelPen is enabled in Godot Project Settings / Plugins.
  6. Select Project / Reload Current Project to restart, ones more.
  7. In the top of the right side after Assetlib you should see PixelPen Button.
  8. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

What's Changed

Full Changelog: v1.1.3...v1.1.4

v1.1.3

11 Sep 03:12
e651925

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Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v1.1.3

Godot Version

  • v4.3.0

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In godot editor restart when promts.
  5. Ensure that PixelPen is enabled in Godot Project Settings / Plugins.
  6. Select Project / Reload Current Project to restart, ones more.
  7. In the top of the right side after Assetlib you should see PixelPen Button.
  8. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

What's Changed

  • fix alpha slider always fallback to opaque by @bayu-sw in #32

Full Changelog: v1.1.2...v1.1.3

v1.1.2

19 Aug 15:34
f603c99

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Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v1.1.2

Godot Version

  • v4.3.0

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In godot editor restart when promts.
  5. Ensure that PixelPen is enabled in Godot Project Settings / Plugins.
  6. Select Project / Reload Current Project to restart, ones more.
  7. In the top of the right side after Assetlib you should see PixelPen Button.
  8. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

What's Changed

Full Changelog: v1.1.1...v1.1.2

v1.1.1

14 Aug 09:07
8c5ac0d

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Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v1.1.1

Godot Version

  • v4.2.2

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In godot editor restart when promts.
  5. Ensure that PixelPen is enabled in Godot Project Settings / Plugins.
  6. Select Project / Reload Current Project to restart, ones more.
  7. In the top of the right side after Assetlib you should see PixelPen Button.
  8. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

What's Changed

  • Allow cycle focus between node in popup window by @bayu-sw in #19
  • Bug fix custom shortcut setting does not work by @bayu-sw in #20
  • Fix wrong cursor texture orientation on rotated canvas by @bayu-sw in #21

Full Changelog: v1.1.0...v1.1.1

v1.1.0

09 Aug 07:53
27c2ae2

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Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v1.1.0

Godot Version

  • v4.2.2

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In godot editor restart when promts.
  5. Ensure that PixelPen is enabled in Godot Project Settings / Plugins.
  6. Select Project / Reload Current Project to restart, ones more.
  7. In the top of the right side after Assetlib you should see PixelPen Button.
  8. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

What's Changed

  • Fix select palette not change brush color by @bayu-sw in #15
  • Insert one frame to animation timeline on project init by @bayu-sw in #16
  • Add project file extension .pxpen by @bayu-sw in #17

Full Changelog: v1.0.0...v1.1.0

v1.0.0

12 Jul 04:47

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Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v1.0.0

Godot Version

  • v4.2.2

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In godot editor restart when promts.
  5. Ensure that PixelPen is enabled in Godot Project Settings / Plugins.
  6. Select Project / Reload Current Project to restart, ones more.
  7. In the top of the right side after Assetlib you should see PixelPen Button.
  8. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

What's Changed

  • Play animation on preview panel by @bayu-sw in #6
  • Custom shape for eraser tool by @bayu-sw in #7
  • Free object when not needed by @bayu-sw in #10
  • Remove error when adding plugins for the first times by @bayu-sw in #12

Full Changelog: v0.2.3...v1.0.0

v0.2.3

17 Jun 12:59
d2f104c

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v0.2.3 Pre-release
Pre-release

Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v0.2.3

Godot Version

  • v4.2.2

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In Godot Project Settings / Plugins, ensure that PixelPen is enabled.
  5. Select Project / Reload Current Project to restart.
  6. In the top of the right side after Assetlib you should see PixelPen Button.
  7. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html

What's Changed

Full Changelog: v0.2.2...v0.2.3

v0.2.2

07 Jun 14:15

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v0.2.2 Pre-release
Pre-release

Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.

Version

  • v0.2.2

Godot Version

  • v4.2.2

How To Use

Plugin

  1. Download and Extract files under Assets below. Ignore the files labeled Source code.
  2. Copy addons folder to your addons project folder.
  3. Please Keep the plugin directory to addons/net.yarvis.pixel_pen.
  4. In Godot Project Settings / Plugins, ensure that PixelPen is enabled.
  5. Select Project / Reload Current Project to restart.
  6. In the top of the right side after Assetlib you should see PixelPen Button.
  7. Click this button to show PixelPen Window.

Note

MacOS

  • Read support.apple.com
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug.
  • Control-click res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release.
  • Open it once with any app.

Application

  1. Follow above instructions.
  2. Set res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene.
  3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html