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Fixes for buffering bugs in LuaSystem

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@phisko phisko released this 17 Jan 10:43

Fixes:

  • LuaSystem clears its buffer at the end of each frame instead of the start (meaning events that were triggered before the start of the frame now get properly processed)
  • LuaSystem catches exceptions thrown by buffered commands to ensure proper execution of other commands

Optimizations:

  • Optimized includes in SfSystem