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oculus-samples

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  1. Unity-NorthStar Unity-NorthStar Public

    North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secre…

    C# 387 89

  2. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 357 67

  3. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 355 102

  4. Unity-PassthroughCameraApiSamples Unity-PassthroughCameraApiSamples Public

    A Sample Project for Passthrough Camera API in Unity.

    C# 351 86

  5. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 300 87

  6. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 296 83

Repositories

Showing 10 of 60 repositories
  • Unity-TrackedKeyboard Public

    A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.

    oculus-samples/Unity-TrackedKeyboard’s past year of commit activity
    ShaderLab 7 MIT 4 0 0 Updated Aug 29, 2025
  • Unreal-PassthroughSample Public

    This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-PassthroughSample’s past year of commit activity
    41 17 2 0 Updated Aug 29, 2025
  • Unreal-SharedAnchorsSample Public

    The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedAnchorsSample’s past year of commit activity
    C++ 20 2 0 0 Updated Aug 29, 2025
  • Unreal-SharedSceneSample Public

    This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedSceneSample’s past year of commit activity
    C++ 10 6 6 0 Updated Aug 29, 2025
  • Unreal-RenderingTechniques Public

    This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-RenderingTechniques’s past year of commit activity
    C++ 14 6 0 0 Updated Aug 29, 2025
  • Unreal-OculusInputTest Public

    This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-OculusInputTest’s past year of commit activity
    3 4 0 0 Updated Aug 29, 2025
  • Unreal-SpatialAnchorsSample Public

    Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SpatialAnchorsSample’s past year of commit activity
    21 8 1 0 Updated Aug 29, 2025
  • Unreal-OcclusionSample Public

    This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-OcclusionSample’s past year of commit activity
    10 3 3 0 Updated Aug 29, 2025
  • Unreal-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unreal-Movement’s past year of commit activity
    C++ 41 18 3 1 Updated Aug 29, 2025
  • Unreal-MRUtilityKitSample Public

    MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-MRUtilityKitSample’s past year of commit activity
    C++ 31 14 0 0 Updated Aug 29, 2025

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