Releases: mutualmobile/MMProgressHUD
Releases · mutualmobile/MMProgressHUD
v0.3.2
19 Sep 18:45
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Add support for use in a project that uses extensions -- #39 (Thanks, @obyrnesean !)
Compile for Xcode 7 and resolve new warnings that popped up
v0.3.1
24 Apr 20:38
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Additional fixes for rotation under iOS 8 (#30 )
Added support for dynamic animation images for indeterminate loading (#36 ) Thanks @Arthraim
Added missing classes to podspec forMMRadialProgressView, MMLinearProgressView and MMVectorImage
v0.3.0
04 Dec 23:39
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Support for iOS 8
Specific fixes for iOS 8 rotation handling (#30 , #31 )
v0.2.3
01 Sep 03:45
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Fixing some Xcode warnings (#29 )
Fixing an issue when calling show/dismiss either out of order or many times in the same runloop (#26 )
v0.2.2
17 Mar 01:30
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Fix for view controller hierarchy inconsistency exception (@LucasVidal )
v0.2.1
25 Nov 18:45
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Fixes
Removes deprecation warnings on iOS7-only targets
Utilize new iOS7 APIs to migrate away from deprecated string size APIs
Removes unused variable warning
Fixes status bar being incorrect when displaying HUD
v0.2.0
15 Oct 22:39
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Fixes
Issue with view control hierarchy inconsistency when show/dismiss calls were called very quickly (#6 )
More consistent window detection (#3 )
Issue with image not being cleared when nil is sent to some show methods (#8 )
Potential crashing issue with sending nil as the image parameter
Fix an issue with queued animations for rapid show/dismiss calls would fail (#5 )
Using MMProgressHUDPresentationStyleNone sometimes caused HUD to not appear at all after being dismissed once
Features
Added support for custom determinate progress classes using [MMProgressHUD progressViewClass] and the MMProgressView protocol (#3 )
Added linear progress in addition to radial progress (#3 )
Better API parity with M_B_ProgressHUD for easier migration from MBProgressHUD (#3 )
Added +show, +showWithTitle:, +showWithStatus: and +dismissAfterDelay: (#3 )
Thank You
v0.1.0
03 Jul 14:38
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Initial public release of MMProgressHUD.
Versions prior to 0.1.x were Mutual Mobile internal-only releases.