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psp-media-engine-reload
psp-media-engine-reload PublicThis repository contains technical documentation and code examples related to the Sony PSP (PlayStation Portable) Media Engine. It covers architecture, memory mapping, VME, GE, DMAC, spinlocks, int…
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psp-media-engine-custom-core
psp-media-engine-custom-core PublicA project to map the PSP's Media Engine core functions with the purpose of using them in our code and facilitate the integration and usage of the ME in homebrew projects. The idea is simply to make…
C 3
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beamcaster
beamcaster PublicA CPU-Side Voxel Raycaster using a beam-based acceleration. Instead of casting rays for each pixel, it scans the scene in 8x8 pixel blocks. The Beamcaster uses witness rays to skip empty space. Run…
C++ 4
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voxelander-voxel-editor
voxelander-voxel-editor PublicA simple voxel editor written in Python, designed to export voxels.bin files for use in other projects like Apov or Beamcaster. (WIP)
Python 1
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cloud-of-voxels
cloud-of-voxels PublicA CPU side voxel raycaster project. Processing over an octree to accelerate the ray. Running on Linux, Windows and Sony PSP.
C++ 4
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