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@ansis ansis commented Mar 31, 2016

fix #590

I revived a branch from August 2014. Remember this @mourner? This branch uses fragment texture lookups instead of vertex texture lookups to avoid concerns about vertex texture support.

  • this is simpler than predicting opacity based on current zooming speed
  • this is smoother: symbols don't flicker when changing zoom speed or when zooming in
    and out rapidly.

👀 @mourner @lucaswoj

- this is simpler than prediction opacity based on current zooming speed
- this is smoother: Symbols don't flicker when changing zoom speed or zooming in
  and out rapidly.

fix #590
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mourner commented Mar 31, 2016

Fantastic! Love the shader simplification too. 🚢

@mourner mourner merged commit 1df1466 into master Mar 31, 2016
@mourner mourner deleted the better-symbol-fading branch March 31, 2016 22:22
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Fade flicker when zooming back and forth
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