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v0.7.0

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@jsulpis jsulpis released this 14 Aug 19:17
· 1 commit to main since this release

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🚀 Enhancements

  • Add srgb to linear rgb color space conversion for textures (6518243)
  • Allow to scale the render target of an effect pass (086f899)
  • Add bloom effect (47ade94)
  • Add linearToSRGB effect (1a37be8)
  • Add uniforms to CompositeEffectPass (e702d8d)

🩹 Fixes

  • Don't override the render target of an effect pass if it already exists (a665bb2)
  • Automatic uniform / attribute name recognition broken with minified shader code (6af2036)
  • Fix broken render targets on effects (1e212cb)

💅 Refactors

  • Use an array of passes instead of an object in CompositeEffectPass (0a5b05c)
  • Optimize default texture params (322d9fe)
  • Use vite-plugin-glsl to load shaders (d7624bd)

📖 Documentation

  • Add an example of boids (ping pong FBO) (babad94)
  • Add an example of simple particules (ping pong FBO) (8547e22)
  • Add Conway's Game of Life example (5fbd838)

🏡 Chore

  • Update dependencies (b234932)
  • Update docker setup for playwright tests (74e203d)
  • Update the sepia effect in playground (23b862e)
  • Migrate bundler from unbuild to tsdown (abbc7ba)