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vuinputd

Run Sunshine and other uinput-based apps inside containers — with full input isolation and zero kernel patches.

A minimal CUSE-based proxy for /dev/uinput that lets unmodified applications (like Sunshine) run inside containers while creating virtual input devices safely on the host.


Overview

Containerizing input-producing software (e.g. Sunshine, Moonlight host replacements, remote desktop servers) improves separation and simplifies deployment.
However, exposing the host’s /dev/uinput directly into a container breaks isolation:

  • Containers can create devices visible system-wide or to other containers.
  • Keyboards and mice may attach to host seats or inject input into active host sessions.

vuinputd exposes a virtual /dev/uinput device inside containers (via CUSE). Input devices created by containerized apps are forwarded to the host kernel’s uinput subsystem, where they appear as normal /dev/input/event* devices visible to all host applications. Those devices are then injected into the containers with udev announcements.


Architecture

vuinputd solves this by introducing a mediated input stack:

  • A fake /dev/uinput inside each container.
  • A host proxy daemon that safely creates the actual devices via /dev/uinput.
  • The proxy forwards add/remove udev events into the container so that wayland compositors that use libinput and other applications see devices natively.
  • udev rules tag and isolate devices per container, preventing the host from consuming them.

Applications use the /dev/uinput interface unmodified, and the mediation adds negligible overhead.

In principle, this design works with any container runtime — systemd-nspawn, Docker, LXC, Podman, and others.

sequenceDiagram
    box transparent Host
        participant Kernel as uinput (kernel)
        participant Daemon as vuinputd
    end

    box transparent Container
        participant App as Container App
        participant VirtUinput as /dev/uinput (virt)
        Participant Game as Game
    end

    Daemon->>VirtUinput: 1. provides virtual /dev/uinput via CUSE
    App->>VirtUinput: 2. create virtual input device
    VirtUinput-->Daemon: 3. data from virtual /dev/uinput via CUSE
    Daemon->>Kernel: 4. create virtual input device
    Kernel->>Daemon: 5. notify applications on host about new eventX device
    Daemon->>App: 6. notify application in container about new eventX device
    App->>VirtUinput: 7. send input data
    VirtUinput-->Daemon: 8. data from virtual /dev/uinput via CUSE
    Daemon->>Kernel: 9. send input data
    Kernel->>Game: 10. send input data via eventX device
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Performance note: While vuinputd adds an extra userspace round trip via CUSE, the measured overhead is in the range of tens of microseconds per event in a simple integration test. This is several orders of magnitude smaller than typical sources of input latency such as frame rendering, compositor delays, scheduling jitter, or network latency. In practice, the additional cost is negligible for interactive and latency-sensitive applications, including gaming. More detailed benchmarks can be found in TESTS.md.


Benefits

  • 🎮 SDL2 & Wayland compatibility: vuinputd ensures compositors and games recognize input devices correctly.
  • 🔒 Strong isolation: Containers see only their own devices; the host sees them but ignores them completely.
  • ♻️ Safe lifecycle: Devices are removed cleanly when the containerized app stops.
  • 🛠️ Simple integration: No kernel patches required — only userspace tools and udev rules.

Documentation

See docs/BUILD.md for a short build and installation guide.
See docs/DESIGN.md for a detailed overview of the architecture, design trade-offs, and security considerations. See docs/USAGE.md for a short usage guide. See docs/DEBUG.md for a guide how to debug problems with containers.


🧩 Production Readiness

Current Status: 🚧 Prototype / Alpha — functional, not yet production-grade.

vuinputd is currently in a functional prototype stage. It reliably demonstrates the core concept — exposing /dev/uinput devices inside containers via CUSE — but several aspects require hardening before production use.

✅ Goals for Production Readiness

  • Steam input support: Steam input is not supported, yet. For some strange reasons, steam creates 16 virtual devices. Maybe a race.

  • Error handling and recovery: Ensure the daemon gracefully handles container shutdowns, device races, and failed mounts without leaks or undefined states.

  • Security model: Review privilege requirements (root access, netlink permissions, CUSE capabilities) and ideally reduce the attack surface via namespace isolation, seccomp, or capability dropping.

  • Robust startup and shutdown: Add reliable cleanup of virtual devices and clear error feedback when reloading or restarting.

  • Container runtime integration: Validate compatibility with major runtimes (systemd-nspawn, Docker, LXC, Podman, etc.) and document integration steps.

  • Comprehensive testing:

    • Unit tests for the Rust core logic
    • Integration tests with multiple containers
    • Fuzz or stress testing of the CUSE layer
  • Code audit: Review unsafe sections (from FUSE bindings) and ensure memory safety and proper lifetime handling.

  • Distribution and packaging: Provide a deb/rpm package for simple deployment.

  • Check for compatibility with steam runtime:

  • Forward known controller pids automatically: The main reason that vuinputd overrides pids is to ensure that those are not used by the host by accident, especially for keyboards that otherwise might get a seat assigned. This is irrelevant for gamepads. So the pids of known gamepads can just be forwarded. This is relevant for the 360 input devices that are created by steam.

  • Hidraw in Proton selkies-project/selkies#173 https://github.com/GloriousEggroll/proton-ge-custom/blob/master/docs/CONTROLLERS.md


License

MIT

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container-safe mediation daemon for /dev/uinput

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