Releases: izica/civ7-modding-tools
Releases · izica/civ7-modding-tools
1.3.0
Added
- CivilizationUnlockBuilder
- Added an example to
examples/civilization.ts
- Added an example to
- LeaderUnlockBuilder
- Added an example to
examples/civilization.ts
- Added an example to
- Constants
CIVILIZATION_DOMAIN
- Added
.from(AGE)
method
- Added
- Nodes
CityNameNode
LeaderCivilizationBiasNode
LeaderUnlockNode
Fixed
- Skip empty files during mod generation
Updated
- DatabaseNode
- Added
cityNames
- Added
- CivilizationBuilder
- Generates and auto-binds city names based on localizations
- ProgressionTreeNodeBuilder
- Added the ability to hide bindings
- Reworked civilization unlocks
- ModifierBuilder
isDetached: boolean
- modifiers not attached to a specific entity but added to the game-effects file, such as cascade modifiers
- ConstructibleBuilder
adjacencyYieldChanges
- If
building
orimprovement
is not provided, it is auto-detected based onconstructibleType
1.2.3
Added
- NPM support: now you can install this package from npm
Updated
- almost all node attributes are now optional
- constants
- REQUIREMENT
- COLLECTION
- EFFECT
- UNIT_CLASS
- UnitBuilder
- unitUpgrade
- unitAdvisories
- Database
- unitUpgrades
- unitAdvisories
Fixed
- fixed multiple civilization unlocks
1.2
1.1
Added
- import custom files, for example sql, added example
- contants
- PLUNDER
- Database nodes
- improvements
- districtFreeConstructibles
- constructibleValidResources
- constructibleValidBiomes
- constructibleValidFeatures
- constructibleValidTerrains
- constructiblePlunders
- startBiasBiomes
- startBiasTerrains
- startBiasResources
- startBiasRivers
- startBiasFeatureClasses
- startBiasAdjacentToCoasts
- visArtCivilizationBuildingCultures
- visArtCivilizationUnitCultures
- ImportFileBuilder properties
- actionGroups,
- actionGroupActions
- CivilizationBuilder properties
- startBiasBiomes
- startBiasTerrains
- startBiasResources
- startBiasRiver
- startBiasFeatureClasses
- startBiasAdjacentToCoast
- visArtCivilizationBuildingCultures
- visArtCivilizationUnitCulture
- ConstructibleBuilder properties
- improvement
- districtFreeConstructibles
- constructibleValidResources
- constructibleValidBiomes
- constructibleValidFeatures
- constructibleValidTerrains
- constructiblePlunders