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space-tomato

This game was made in 2,5 days with four people. Its a very lovely, cozy, isometric, sci-fi, cottage-core, planting game!

To play this game, visit our itch.io website https://invertedecho.itch.io/space-tomato

all assets including textures and audios are self-made :)

the game jam forbid AI so not a single bit of the project is AI-generated

Here are some screenshots and arts:

image image image image

Contributing Guidelines

If working on code:

  • You must use a formatter that uses our .editorconfig
  • .cs files must be in Pascal Case, e.g. MyCustomScript.cs
  • Variable names in .cs files must be in Camel Case, e.g. myVariable, except constants, these must be in Pascal Case
  • Variable names must have a meaningful name and must not be an abbreviation, e.g. no initialSecs but rather initialSeconds
  • Private variables must start with an underscore
  • Curly braces must be on new line
  • Use Godot Resources when necessary
  • Use the export feature so non-developers can also change relevant data in the editor, e.g. [Export]
  • Log/Print Statements must be meaningful, e.g. no GD.Print("Error in script")
  • Method Names must be in Pascal Case
  • Node names must be in PascalCase. Godot Nodes are also in this naming convention so it makes sense
  • All files and directories must be in snake_case, except C# scripts, these must have the same name as their contained class, and also be in PascalCase

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A very lovely, cozy, isometric, sci-fi, cottage-core, planting game! Made in 2,5 days for a game jam

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