This game was made in 2,5 days with four people. Its a very lovely, cozy, isometric, sci-fi, cottage-core, planting game!
To play this game, visit our itch.io website https://invertedecho.itch.io/space-tomato
all assets including textures and audios are self-made :)
the game jam forbid AI so not a single bit of the project is AI-generated
Here are some screenshots and arts:




If working on code:
- You must use a formatter that uses our
.editorconfig
.cs
files must be in Pascal Case, e.g.MyCustomScript.cs
- Variable names in
.cs
files must be in Camel Case, e.g.myVariable
, except constants, these must be in Pascal Case - Variable names must have a meaningful name and must not be an abbreviation, e.g. no
initialSecs
but ratherinitialSeconds
- Private variables must start with an underscore
- Curly braces must be on new line
- Use Godot Resources when necessary
- Use the export feature so non-developers can also change relevant data in the editor, e.g.
[Export]
- Log/Print Statements must be meaningful, e.g. no
GD.Print("Error in script")
- Method Names must be in Pascal Case
- Node names must be in PascalCase. Godot Nodes are also in this naming convention so it makes sense
- All files and directories must be in snake_case, except C# scripts, these must have the same name as their contained class, and also be in PascalCase