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Support for more past frames in post process effects #15668

@LunaMoo

Description

@LunaMoo

What should happen

#14528 but for multiply frames, I suppose 8 being max textures in GLES 2.0 so similar to the other project we could have 7 past and one current as max with no other textures bound.

Who would this benefit

More past frames just means smoother motion blur.
Well I only saw 1 person: https://forums.ppsspp.org/showthread.php?tid=6594&pid=143733#pid143733
but maybe people are just shy to ask, requesting just to eventually have parity with libretro past frame support as with most other stuff PPSSPP shader support(and everything else really) is superior and way more user friendly already.

Platform (if relevant)

No response

Games this would be useful in

not related / all

Other emulators or software with a similar feature

libretro

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