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Description
What should happen
#14528 but for multiply frames, I suppose 8 being max textures in GLES 2.0 so similar to the other project we could have 7 past and one current as max with no other textures bound.
Who would this benefit
More past frames just means smoother motion blur.
Well I only saw 1 person: https://forums.ppsspp.org/showthread.php?tid=6594&pid=143733#pid143733
but maybe people are just shy to ask, requesting just to eventually have parity with libretro past frame support as with most other stuff PPSSPP shader support(and everything else really) is superior and way more user friendly already.
Platform (if relevant)
No response
Games this would be useful in
not related / all
Other emulators or software with a similar feature
libretro
Checklist
- Check the latest git build in case it's already implemented.
- Search for other requests of the same feature.