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Depth TextureAn effect needs texturing from depth buffers.An effect needs texturing from depth buffers.GE emulationBackend-independent GPU issuesBackend-independent GPU issuesNo Feedback / Outdated?
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Description
What happens?
While playing story mode coop everytime the radar appears, the host gets a white screen which sometimes changes colors. (on backends OpenGL and Direct3D11)

This only used happen on Direct3D11 but something on revision 875 or 876 made it also break on OpenGL.
I suspect it's a nividia only issue as this did not happen on microsoft basic render and with a friend on AMD.
What should happen?
Be playable with no white screen

This is how it used to look like in OpenGL revision 874
Include a GE frame capture
What are you using?
What hardware / device and operating system?
Windows 8.1 Pro(64-bits)
What graphics card (GPU)?
Nvidia GTS 450
Which game or games?
ULUS10213
Checklist
- Test in the latest git build in case it's already fixed.
- Search for other reports of the same issue.
- Try resetting settings or older versions and include if the issue is related.
- Try changing graphics settings to determine if one causes the bug.
- Include logs or screenshots of issue.
EDIT:this also happens in single player but for a split-second
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Depth TextureAn effect needs texturing from depth buffers.An effect needs texturing from depth buffers.GE emulationBackend-independent GPU issuesBackend-independent GPU issuesNo Feedback / Outdated?