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Description
1P: Player 1 (network host, not necessarily the game host)
2P: Player 2
What happens?
Prior to PR #13967 build, no matter which player hosts the game, it will never start. Since it's merged with 1.11, it should be fixed but no. If 1P hosts the game, 2P will be disconnected even if 1P hasn't started the game. If 2P hosts the game, 1P won't be disconnected from the lobby, but the game won't start.
What should happen?
The game should start normally, even if 2P hosts it. (tested with PR build with multiple instances/localhost)
PPSSPP version?
Tested with 1.10, 1.10.3-1628-g65af16bcb (PR build), 1.11.