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@Miltage Miltage commented Oct 4, 2020

Simple adjustment, but this allows the developer to lower the opacity of the scanlines and grille without resulting in a completely black screen, which is exactly what I needed for Bodge Dall!

https://www.reddit.com/r/godot/comments/j0yk4r/spent_the_weekend_building_this_arcadestyle/g7ho26u/

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Miltage commented Oct 19, 2020

@hiulit Just a reminder about this outstanding PR.

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hiulit commented Oct 19, 2020

Thanks! I'm sorry for the the late reply, I didn't see it.
I'm just about to release v2.0.0 and I changed how the scan lines behave so there's no need for this there, but I'll fix in v1.4.0 ;)

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hiulit commented Oct 20, 2020

Here is the new v1.3.1 with your fix ;)

Thanks for the contribution!

BTW, I've just released v2.0.0, if you want to check it out.

@hiulit hiulit closed this Oct 20, 2020
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Miltage commented Oct 20, 2020

In all my years on Github this was my first contribution. Very cool!

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2 participants