Open
Description
It's currently not possible to declare Godot's own enums as properties -- neither global nor class-related ones:
#[derive(GodotClass)]
#[class(base = Node)]
struct MyClass {
#[var] // Global enum property.
key: godot::global::Key,
#[var] // Class bitfield property.
flags: godot::classes::object::ConnectFlags,
#[export] // Class enum export.
process_mode: godot::classes::node::ProcessMode,
}