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Shared Textures with Native Backend #274

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@jinleili

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@jinleili

On camera, video or AR apps, pixel data updated every frame, currently, we use wgpu_command_buffer_copy_buffer_to_texture to fill a texture, this command will cause pixel copy.

On these scenario, we need more efficient way to fill a wgpu texture, maybe shared memory with app client?

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    area: apiIssues related to API surfacehelp requiredWe need community help to make this happen.type: enhancementNew feature or request

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