Find it in the Bizarre Anim
tab on the right side of the 3D Viewport.
Includes a set of tools simplifying retargeting (to beasts) and exporting (to 1st and 3rd person skeletons).
It also integrates with a special rig contained in BizarreMorrowindRig.blend
.
This is an IK rig with a set of Cascadeur-inspired features, such as partial Auto-posing
and Mixed Kinematics
- an ability to pose limbs using Inverse Kinematics (IK
) controllers while retaining the natural arcs of Forward Kinematics (FK
) transitions between keyframes.
-
One-Click Animation Export:
- Bake, decimate, and export animations to
.nif
/.kf
files. - Supports exporting animations for 1st and 3rd person armatures.
- Bake, decimate, and export animations to
-
Beast Animation Retargeting:
- Retarget animations for beast armatures (e.g., Khajiit and Argonian).
-
Constraint Management:
- Mute and restore constraints (
IK
and others) on armatures and their bones for a quick preview of baked or vanilla animations without constraints affecting motion.
- Mute and restore constraints (
-
Quick Bone Selection Groups:
RTS
-style selection group management. Select some bones and pressCtrl + Number
to save the current selection into a bone selection group. PressNumber
to select a saved group.
Found inside BizarreMorrowindRig.blend
.
A mystical-magical IK rig that does everything for you and creates perfect animations in 2 clicks.
I might've slightly exaggerated just now.
Yet, it does contain some unusual features that you won't find in other rigs—features that, hopefully, will make it much easier and faster to create good-looking animations.
Bizarre rig-related features are contained inside the Bizarre Armature Bone
section, which is active when a bone of the Bizarre rig is selected.
- Autoposing:
Available on the hip, spine, and shoulder bones—if enabled, it adjusts those bones' rotations automatically when you move
IK
controllers (blue arm/feet controllers) around. You need to disable autoposing on a bone to be able to adjust it manually (There's a hotkey!ctrl+a
); with a happy exception of a pelvis bone, which autopose setup is so simple that it can be both autoposed and manually adjusted at the same time.
- Mixed Kinematics:
The kinematics mode dropdown is available when one of the
IK
controllers is selected. Mixed Kinematics is a hybrid of Blender'sIK
andFK
modes. When you move aMixed Kinematics
controller around, the corresponding limb functions as anIK
limb, but when you release the controller, the limb returns to its regular constraint-lessFK
mode. Additionally, if you key a controller using theI
shortcut in the 3D viewport, all the relevant limb and autopose bones will be keyed automatically.
See how above although IK controller transitions linearly between 2 points - it's corresponding limb moves in a natural ark - that's Mixed Kinematics
!
This should be stressed again—both Mixed Kinematics
and Auto-posing
only do their magic when you drag IK
controllers around! When you release them, the armature becomes a regular, unassuming, bog-standard Blender armature. Although all relevant bones are keyed automatically if you press the I
shortcut, understanding the fact that those bones are indeed keyed might be useful in case you want to move them around in the Action Editor
.
- Requires
Blender 4.3+
and Blender Morrowind Plugin. Be sure to update your Blender Morrowind Plugin if you already have it installed. - Download the repository as an archive.
- Install addon in Blender via
Edit > Preferences > Add-ons > Top-right arrow > Install from Disk
, and point it at the downloaded.zip
archive. - Enable the addon if it wasn't enabled by default.
- Enjoy.
Also try Wiggle 2