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Sound and Music Computing

This is a compilation of projects I have made around sound and music computing - focusing around Gibber and Pure Data! These were mainly created for a course I completed at the Australian National University - Sound and Music Computing/Laptop Ensemble.

Gibber is a live coding environment for the web browser. Gibber runs via browser, you can click here to access the live editor.

Pure Data is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works. It can be downloaded here.

Contents

Each section has a specific README for each project.

Object Detection Performance

  • A performance created using object detection (using the COCO model)
  • Object detection to trigger instruments
  • Detection of a person's location to change pitch and volume of a sound in Gibber (human theremin)!

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Pure Data Patches

  • Synths, Samplers and Sounds created using Pure Data (vanilla)
  • Some small performance environments

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Gibber Templates

  • Some examples of different instruments created using Gibber

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About

Patches and performances made for an ANU Music Computing Course - using Pure Data

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