BRAR is an OpenGL-based game that kinematically simulates a bipedal 5-DOF robotic arm that tries to capure objects in the scene. The goal of this project is fuse my interest in robotics with concepts learned in the course. The majority of this project has focused on functionality and user interaction up to this point. There are still bugs that I am resolving within the funtionality itself, but it has come a very long way. Here are some of the major functionalities:
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User plays as robot arm and collects items to prevent a countdown timer from reaching zero.
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User plays as item to run from robot arm as the arm gains speed and accuracy over time.
FreeType
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Debian-based systems:
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sudo apt-get install libfreetype6-dev
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MacOS
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brew install freetype
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- Decrease time for time crunch and points for runner.
- Increases time for time crunch and points for runner.
- Increases time for time crunch and points for runner.
- 0: Turn off or on lighting (Default is on)
- ARROW KEYS: Using the arrow keys on your keyboard, you will be able to move the runner robot in game mode 0 and the collector robot in game mode 1.
- 1: Orbiting camera view
- 2: Top-Down View
- 4: Increase runner speed
- 5: Decrease runner speed