Another set of long-overdue fixes, alongside a critical hotfix for the Webview login being broken.
As always you can support Legendary development via Ko-Fi ♥
Note: Due to some compatibility issues no DEB package is provided for this release.
CLI Changes
launchcommand- DLC with executable can now be launched (e.g. Unreal Engine Editor for Fortnite)
download/installcommand- Added
--bindparameter to bind to one or more IPs (e.g. to use multiple network interfaces simultaneously)
- Added
Changes
- Added support for overriding config directory via
LEGENDARY_CONFIG_PATHenvironment variable
Bug fixes
- Fixed
infocommand crashing if game has no custom attributes set - Fixed a deadlock when deleting expired user information
- Correctly check for SDL tags and write tags to config after successful verification (#584/#608)
- Fixed importing EGL auth on Linux (#589)
- Fixed opening URLs on Wine, e.g. EA App/Origin game launches (#595)
- Avoid unnecessary buffer copies in download worker (#621)
- Fixed
list-filesnot working with empty install tag"" - Fixed
disable_sdlconfig option - Added python3 shebang
- Fixed
auth --tokennot working - Ignore private apps in user library (metadata cannot be fetched for those)
- Fixed webview login not working as it now requires a user-agent containing
EpicGamesLauncherfor some reason