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Is your build progress all sucessfull?
Follow these steps mybe helpfull:
1.copy Definitions.def/Includes.def/Libraries.def to the CarlaUnreal/Plugins/Carla directory.
2.continue build until no errors show.
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发件人: BR8882002 ***@***.***>
发送时间: 2025年3月18日 20:08
收件人: carla-simulator/carla ***@***.***>
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主题: [carla-simulator/carla] Building Carla 5.5 on Windows 11 (Discussion #8757)
Got A pop up window with this image
The image shows a dialog box from the Unreal Engine, titled "Convert Project". It's informing the user that the project they are trying to open was created with a different version of the Unreal Engine.
Here's a breakdown of the message:
"This project was made with a different version of the Unreal Engine. Converting to this version will rebuild your code projects." This means the project's code needs to be adapted to the current Unreal Engine version.
"New features and improvements sometimes cause API changes, which may require you to modify your code before it compiles. Content saved with newer versions of the editor will not open in older versions." This explains why the conversion is necessary: changes in the engine's code (API) might break the existing code, and content created in newer versions is not backward compatible.
"We recommend you open a copy of your project to avoid damaging the original." This is a safety precaution to prevent accidental corruption of the original project during the conversion process.
The dialog box also presents four options:
Open a copy: Creates a duplicate of the project and opens the copy, leaving the original untouched. This is the recommended option.
Convert in-place: Converts the original project directly. This is riskier as it could potentially damage the original project.
Skip conversion: Opens the project without converting it. This might lead to errors or instability if the project is not compatible with the current version.
Cancel: Closes the dialog box and prevents the project from being opened.
In essence, the dialog is warning the user about potential compatibility issues and advising them to create a copy of the project before converting it to the current Unreal Engine version.
even though I built from source UE5.5 from https://github.com/EpicGames/UnrealEngine/releases/tag/5.5.4-release and the instructions I followed are literally Building CARLA in Windows with Unreal Engine 5.5 so why does it says the the project I cloned (the Carla simulator) was made in a different version ??? Both are 5.5 no?
I mean the it couldn't open the carla uproject when I choose open a copy 'cause it gave me that no Definitions.def found error so what shall I do?
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also copy these files to CarlaExporter and CarlaTools folder if such error showed. |
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I tried the solution you made serverals days ago, but UE version it is not the key reasion.
The key reason is the file that lost ,copy them manually .
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发件人: BR8882002 ***@***.***>
发送时间: 2025年3月19日 17:03
收件人: carla-simulator/carla ***@***.***>
抄送: cheq2021 ***@***.***>; Comment ***@***.***>
主题: Re: [carla-simulator/carla] Building Carla 5.5 on Windows 11 (Discussion #8757)
I decided to remove my Carla project and to start over :) I re-run over the guide by following https://carla-ue5.readthedocs.io/en/latest/build_carla/ documentation . And when I tried to cmake -G Ninja -S . -B Build -DCMAKE_BUILD_TYPE=Release -DCMAKE_POLICY_VERSION_MINIMUM=3.5 it gives me this error -- Found Python3: C:/Program Files/WindowsApps/PythonSoftwareFoundation.Python.3.13_3.13.752.0_x64__qbz5n2kfra8p0/python3.13.exe (found version "3.13.2") found components: Interpreter Development.Module Development.Embed Development.SABIModule
CMake Error at CMake/Util.cmake:24 (message):
Missing CARLA content.
Call Stack (most recent call first):
Unreal/CMakeLists.txt:53 (carla_error)
-- Configuring incomplete, errors occurred!
So I'm gonna try with this first ...
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Got A pop up window with this image
The image shows a dialog box from the Unreal Engine, titled "Convert Project". It's informing the user that the project they are trying to open was created with a different version of the Unreal Engine.
Here's a breakdown of the message:
"This project was made with a different version of the Unreal Engine. Converting to this version will rebuild your code projects." This means the project's code needs to be adapted to the current Unreal Engine version.
"New features and improvements sometimes cause API changes, which may require you to modify your code before it compiles. Content saved with newer versions of the editor will not open in older versions." This explains why the conversion is necessary: changes in the engine's code (API) might break the existing code, and content created in newer versions is not backward compatible.
"We recommend you open a copy of your project to avoid damaging the original." This is a safety precaution to prevent accidental corruption of the original project during the conversion process.
The dialog box also presents four options:
Open a copy: Creates a duplicate of the project and opens the copy, leaving the original untouched. This is the recommended option.
Convert in-place: Converts the original project directly. This is riskier as it could potentially damage the original project.
Skip conversion: Opens the project without converting it. This might lead to errors or instability if the project is not compatible with the current version.
Cancel: Closes the dialog box and prevents the project from being opened.
In essence, the dialog is warning the user about potential compatibility issues and advising them to create a copy of the project before converting it to the current Unreal Engine version.
even though I built from source UE5.5 from https://github.com/EpicGames/UnrealEngine/releases/tag/5.5.4-release and the instructions I followed are literally Building CARLA in Windows with Unreal Engine 5.5 so why does it says the the project I cloned (the Carla simulator) was made in a different version ??? Both are 5.5 no?
I mean the it couldn't open the carla uproject when I choose open a copy 'cause it gave me that no Definitions.def found error so what shall I do?
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