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Description
On Windows systems, when the mouse is clicked on title bar of game window, or the game window is moved, the window contents will freeze. I know that this engine uses the Glew library to manage windows, and I know that this problem is a common problem of Glew on Windows systems. However, according to my idea, if multi-threading is used to separate the engine's main loop and Glew's monitoring mechanism, maybe this can be done? I made some attempts but failed. I was wondering if someone could consider completing this function. After all, similar engines such as Godot, MonoGame, Unity, and Unreal Engine have done this.
I am currently developing a game for the Windows platform using this engine. If the game content is not frozen when moving the window, it will bring a better experience to the user.