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v1.0.3

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@atenfyr atenfyr released this 29 May 01:14
· 13 commits to master since this release

Patch notes:

  • Current UAssetAPI commit is atenfyr/UAssetAPI@39a20ea (@atenfyr).
  • Added rudimentary support for UE 5.4 and 5.5 assets.
  • Added support for other types of integer-backed EnumProperty (@Okaetsu).
  • Added support for MetaData exports in versioned assets (@rndtrash).
  • Added support for SearchableNames (@aozien).
  • Added custom handling for byte arrays in the .json format.
  • Added an option to disable pretty bytecode formatting, which allows raw bytecode editing (albeit to no real human-readable degree).
  • Added an option where custom serialization flags can be specified in the settings menu.
  • Added the ability to modify the SoftObjectPathList.
  • Added a markdown viewer for displaying license information within the application.
  • Added a feature where input name and type fields are trimmed of whitespace.
  • Added a new warning when attempting to open UE4 Zen Loader files.
  • Renamed "DupIndex" to "ArrayIndex".
  • Renamed "FolderName" to "PackageName" for assets from UE 5.1 or newer.
  • Fixed a bug where some newer .usmap files including data for newer properties could not be properly parsed (@hypermodule).
  • Fixed a bug where FName-backed enums would fail to serialize for assets with versioned properties when a .usmap file was provided.
  • Fixed a bug where empty strings in .usmap files would be improperly parsed (@wfjsw).
  • Fixed a bug where the .json format relied on specific member order, in violation of the standard.
  • Fixed a bug where .usmap files could not be installed via drag-and-drop.
  • Fixed a bug where input version was improperly parsed when executing the program via the command line.
  • Fixed a bug where target mappings could not be specified via the command line.
  • Fixed a bug where byte arrays of Kismet bytecode could not be modified via standard byte array modification features.
  • Fixed several GUI issues related to the Comic Sans font easter egg.
  • Fixed other miscellaneous serialization issues (including work by @LongerWarrior).
  • Made various performance improvements.