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Blending_Motions_in_Unity

Project Objective:

The primary objective of the project was to explore and implement seamless blending of skeletal animations in Unity. This involved creating a diverse set of animations, designing a motion tree for smooth transitions between idle, walk, and run motions, and assessing user interactions to enhance realism.

Background Research:

These resources provided insights into the existing capabilities of Unity and best practices in skeletal animation, guiding the approach to the project:

Project Execution:

  1. Selected Idel, Walk, Run animations from Mixamo - free and open platform with ready to use models for games and aniamation.
  2. Constructed a motion tree for seamless blending between:
  • Idle (No keyborad input needed)
  • Walking ('W' pressed on keayboard)
  • Runnning ('W' + 'Left Shift' pressed on keyboard)

animations using boolean parameters in AnimationControl Script through coding in C-sharp in Visual Studio.

  1. Conducted a user assessment to evaluate the character's movements for smoothness and realism through interactive manipulation.

Results:

  • Successful implementation of a motion tree that allowed smooth transitions between Idle, Walk, and Run animations. (VIDEO LINK)
  • Positive feedback from users in the assessment highlighted the realism achieved in character movements.

Future Recommendations:

  • Expand Animation Set: Introduce additional animations to further diversify the character's movements and responses.
  • Advanced Interaction Scenarios: Explore and implement more complex user interaction scenarios, such as environmental responsiveness and interactive combat.

Conclusion:

The successful implementation of seamless motion blending in Unity demonstrates that Unity is a great platform for advanced animation techniques. The positive user feedback underscores the project's success in achieving realistic character movements. Moving forward, the insights gained from this project will serve as a solid foundation for future endeavors in the realm of skeletal animation and character motion in Unity.

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