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Community Nodes
Stacey edited this page Mar 21, 2021
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The goal of the Behavior Tree Visualizer tool is to make writing and debugging AI easier for all! To help with this, our hope is to facilitate a repository of Nodes that interact with various elements of Unity.
The Community Nodes sample project requires Standard Nodes to run.
Here's a list of node(s) that are currently included:
Script | Description |
---|---|
NavigateToDestination | Navigate a game object to a specific location using Unity's Navigation. Behavior will get a SamplePosition within 1 meter of the destination to ensure that the location provided can be navigated. |
Want to contribute a new community node or fix a bug? All community nodes should be in the com.wug.behaviortreevisualizer\Samples~\Community Nodes folder. Just submit a pull request with your changes! A few things to note:
- All community nodes must build off the Standard Nodes sample project. In other words, if you are creating a new Decorator, make sure it inherits from the
Decorator
node. - Documentation, documentation, documentation! Make sure to add comments to explain what your node is doing, parameters that need to be passed, etc.
If you encounter an issue with a community node, please make an issue.
Behavior Tool Debugger was created by What Up Games, LLC. It is currently in beta.