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Bug: OpenGL-drawn points disappear after moving and CTRL+Z #68

@MysteryPancake

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@MysteryPancake

When importing a point cloud from Colmap and using OpenGL point rendering, all the points disappear when the object is moved (transform, scale or rotate), then CTRL + Z is pressed.

This makes it difficult to align photoscans, for example by scaling and rotating, then realizing a mistake was made.

I'm on Windows with NVIDIA GeForce 3080 and Blender 3.6.

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