Inspired by the ByteBeat music genre of algorithmic art
This consists on drawing graphics and doing animations on a raw pixel canvas by providing a stream of data (usually bytes, but could be DWORD
s)
Generates frames from a stream of bytes returned by a math or bitwise expression. Currently, it's a hardcoded sine-based expression. This will change in the future when I implement arbitrary expressions and code.
I may add stuff that doesn't belong to websites, like examples of Byte-Anim expressions made by me and the community, available in many langs such as JS, C, and Rust