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Rounding Corners doesn't work for OpenGL as well as Depth Testing #3100

@MrDiver

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@MrDiver
class Test(ThreeDScene):
    colors = [RED, GREEN, YELLOW, WHITE, BLUE, ORANGE]

    def create_cube(self):
        cube = Cube(1)
        for i, face in enumerate(cube):
            face.set_fill(self.colors[i])
            face.set_stroke(BLACK, 2)
            face.round_corners(0.2)
        return cube

    def construct(self):
        self.move_camera(phi=75 * DEGREES, theta=-45 * DEGREES)
        cubes = []
        for x in range(3):
            for y in range(3):
                for z in range(3):
                    cube = self.create_cube()
                    cube.shift((x - 1) * RIGHT + (y - 1) * UP + (z - 1) * OUT)
                    cubes.append(cube)

        self.play(
            AnimationGroup(
                *(GrowFromPoint(cube, cube.get_center()) for cube in cubes),
                lag_ratio=0.5,
                run_time=2
            )
        )
        self.wait(

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    issue:bugSomething isn't working... For use in issuesopenglConcerning the OpenGL renderer.

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