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JoshuaJewell/IDApTIK

Invisible Door: Actionpoint Trauma, Inc. Kickers

IDApTIK: If you have to ask, you're already compromised.

"Breaking in is easy. Getting back out is harder. Especially when your escape route depends on a hacker who swears he knows what he’s doing, right up until he accidentally reboots the entire security grid. If you live, congratulations—you have an excellent sense of timing."

🎭 What is it?

A multiplayer, stealth, puzzle-platformer written in TypeScript using Excalibur, inspired by:
🔸 Barotrauma
🔸 Door Kickers: Action Squad
🔸 Gunpoint
🔸 Invisible, Inc.

🔥 Asymmetric Multiplayer

One player infiltrates. One player hacks. Neither wins alone.
The infiltrator sneaks, jumps, and navigates obstacles.
The hacker rewires security systems, manipulates doors, and controls the battlefield.
The problem? Coordination is everything—and the hacker is rarely on time.

📜 Learn More

🔹 Wiki – Full game documentation.
🔹 Roadmap – Development phases from Envelope to Motorcycle.
🔹 Gameplay Mechanics – What asymmetric tension really means.
🔹 How to Contribute – Join the chaos.

🎮 Demo v0.1

//Will be included once Envelope is reached

🛠 How to Run (game)

Requires Git and Bun.

Clone repo:
git clone https://github.com/JoshuaJewell/IDApTIK.git

Move to: cd IDApTIK/frontend

Install requirements:
bun install

Run development:
bun run tauri dev

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An inspired, multiplayer, stealth, puzzle-platformer, written in Typescript.

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