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Jérôme Leclercq edited this page Dec 8, 2020 · 4 revisions

Texture Class

A Texture is a handle to a 2D image asset loaded by the game.

Although its named commonly implies a GPU image, it's only the case client-side, the server handles textures as regular images stored in regular memory.

Constructors

None, instances can only be obtained using functions from this list:

Methods

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