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Tutorial: SavedData in Minecraft Mods

This repository demonstrates a simple implementation of Minecraft's SavedData system, including how to synchronize that data with clients in mods built on the MultiLoader-Template. It's designed as a lightweight reference for mod developers looking to persist and sync custom data.


Official Resources

To better understand the SavedData system on different mod loaders, check out the following tutorials:


Overview

  • ItemUseCountData
    Extends SavedData, this is the main focus of the demonstration.

  • UsableItem
    A custom item that can update both the global use count on usage and individual player use count on sneak usage.

Feel free to open an issue or discussion if you have questions, suggestions, or improvements you'd like to see!

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