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First of all, congratulations on fixing this problem. I tried fixing this game a few years ago but I was only able to determine that the game was not using 3DNow at all and that the problem was some incorrect calculation. I loved your article, very well written, great fix.
The next logical step now would be... Mass Effect 2: determining what causes the crashes on Illium (when you walk under Liara's office and at the end of Kasumi's loyalty mission). The first one I think is just memory corruption caused by some incorrect handling of pointers, as it can be worked around by switching between fullscreen and borderless; the second one I haven't got a clue, but it might be somethng inside the bink playback code in the game, since it crashes when a bik file is supposed to play.
Again, congratulations on this massive achievement ❤️