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CJNA/Hero-Maker
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CREDIT : Battle Arena : AURYNSKY (https://assetstore.unity.com/packages/3d/environments/mobile-low-poly-battle-arena-tower-defense-forest-pack-100080) Hero Character : Dungeon Mason (https://assetstore.unity.com/packages/3d/characters/humanoids/rpg-hero-hp-121480) Mouse Knight : Dungeon Mason (https://assetstore.unity.com/packages/3d/characters/animals/mouse-knight-pbr-135227) You can always go back to first scene by click escape My goal spike consists of two things - To implement Character raising phase, and transfer that to Battle ARena (Done) - To implement AI behavior for each enemies (Paritally done, not working with my own character) - To implement Player input for AI (Not done)
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