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Releases: AlmostReliable/lootjs

v1.21.1-Neoforge-3.6.0

14 Oct 11:11

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  • Add `ItemFilter.hasComponent()
  • Add .replaceLoot(filter, lootEntry, preserveCount, preserveComponentTypes) action to allow preserving certain
    component types when replacing loot

v1.21.1-Neoforge-3.5.0

13 Oct 16:27

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  • Update to KubeJS 7.2

v1.21.1-Neoforge-3.4.3

09 Aug 15:45

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  • Fix internal access to private constructor SetComponentsFunction

v1.21.1-Neoforge-3.4.2

20 Jul 18:40

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  • Refactor different ItemFilters into own classes

v1.21.1-Neoforge-3.4.1

20 Jul 13:20

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  • Added some access to private fields

v1.21.1-Neoforge-3.4.0

21 Mar 20:25

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  • Added getPools, modifyPool, getPool, modifyPoolByName, getPoolByName to loot tables
  • Added hasItem for pools and grouped loot entries

v1.21.1-Neoforge-3.3.0

17 Jan 13:09

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  • Fixed a bug where loot entries are not correctly removed from loot tables

v1.21.1-Neoforge-3.2.2

27 Oct 17:18

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  • Added matchAnyInventorySlot(itemFilter) and matchAnyHotbarSlot(itemFilter)

v1.21.1-Neoforge-3.1.2

14 Oct 21:30

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  • Fix loot modification being skipped when loot table doesn't contain any entries

v1.21-Neoforge-3.1.1

25 Aug 11:53

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  • Fix print method for loot tables. Will now print the entries correctly.
  • Fix matchCustomCondition and jsonFunction using wrong codec.