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[WIP] rt_vox

A voxel-based game engine, with voxel-space raytracing, inspired by the incredible work from Dennis Gustaffson on the game Teardown.

TODO:

  • GPU Raytracing
  • Basic rigid body physics using bullet engine
  • Octree acceleration to speed up raytracing rendering

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A voxel-based game engine, with voxel-space raytracing

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